- •Preface
- •Contents
- •1 Introduction
- •1.1 Physics
- •1.2 Mechanics
- •1.3 Integrating Numerical Methods
- •1.4 Problems and Exercises
- •1.5 How to Learn Physics
- •1.5.1 Advice for How to Succeed
- •1.6 How to Use This Book
- •2 Getting Started with Programming
- •2.1 A Python Calculator
- •2.2 Scripts and Functions
- •2.3 Plotting Data-Sets
- •2.4 Plotting a Function
- •2.5 Random Numbers
- •2.6 Conditions
- •2.7 Reading Real Data
- •2.7.1 Example: Plot of Function and Derivative
- •3 Units and Measurement
- •3.1 Standardized Units
- •3.2 Changing Units
- •3.4 Numerical Representation
- •4 Motion in One Dimension
- •4.1 Description of Motion
- •4.1.1 Example: Motion of a Falling Tennis Ball
- •4.2 Calculation of Motion
- •4.2.1 Example: Modeling the Motion of a Falling Tennis Ball
- •5 Forces in One Dimension
- •5.1 What Is a Force?
- •5.2 Identifying Forces
- •5.3.1 Example: Acceleration and Forces on a Lunar Lander
- •5.4 Force Models
- •5.5 Force Model: Gravitational Force
- •5.6 Force Model: Viscous Force
- •5.6.1 Example: Falling Raindrops
- •5.7 Force Model: Spring Force
- •5.7.1 Example: Motion of a Hanging Block
- •5.9.1 Example: Weight in an Elevator
- •6 Motion in Two and Three Dimensions
- •6.1 Vectors
- •6.2 Description of Motion
- •6.2.1 Example: Mars Express
- •6.3 Calculation of Motion
- •6.3.1 Example: Feather in the Wind
- •6.4 Frames of Reference
- •6.4.1 Example: Motion of a Boat on a Flowing River
- •7 Forces in Two and Three Dimensions
- •7.1 Identifying Forces
- •7.3.1 Example: Motion of a Ball with Gravity
- •7.4.1 Example: Path Through a Tornado
- •7.5.1 Example: Motion of a Bouncing Ball with Air Resistance
- •7.6.1 Example: Comet Trajectory
- •8 Constrained Motion
- •8.1 Linear Motion
- •8.2 Curved Motion
- •8.2.1 Example: Acceleration of a Matchbox Car
- •8.2.2 Example: Acceleration of a Rotating Rod
- •8.2.3 Example: Normal Acceleration in Circular Motion
- •9 Forces and Constrained Motion
- •9.1 Linear Constraints
- •9.1.1 Example: A Bead in the Wind
- •9.2.1 Example: Static Friction Forces
- •9.2.2 Example: Dynamic Friction of a Block Sliding up a Hill
- •9.2.3 Example: Oscillations During an Earthquake
- •9.3 Circular Motion
- •9.3.1 Example: A Car Driving Through a Curve
- •9.3.2 Example: Pendulum with Air Resistance
- •10 Work
- •10.1 Integration Methods
- •10.2 Work-Energy Theorem
- •10.3 Work Done by One-Dimensional Force Models
- •10.3.1 Example: Jumping from the Roof
- •10.3.2 Example: Stopping in a Cushion
- •10.4.1 Example: Work of Gravity
- •10.4.2 Example: Roller-Coaster Motion
- •10.4.3 Example: Work on a Block Sliding Down a Plane
- •10.5 Power
- •10.5.1 Example: Power Exerted When Climbing the Stairs
- •10.5.2 Example: Power of Small Bacterium
- •11 Energy
- •11.1 Motivating Examples
- •11.2 Potential Energy in One Dimension
- •11.2.1 Example: Falling Faster
- •11.2.2 Example: Roller-Coaster Motion
- •11.2.3 Example: Pendulum
- •11.2.4 Example: Spring Cannon
- •11.3 Energy Diagrams
- •11.3.1 Example: Energy Diagram for the Vertical Bow-Shot
- •11.3.2 Example: Atomic Motion Along a Surface
- •11.4 The Energy Principle
- •11.4.1 Example: Lift and Release
- •11.4.2 Example: Sliding Block
- •11.5 Potential Energy in Three Dimensions
- •11.5.1 Example: Constant Gravity in Three Dimensions
- •11.5.2 Example: Gravity in Three Dimensions
- •11.5.3 Example: Non-conservative Force Field
- •11.6 Energy Conservation as a Test of Numerical Solutions
- •12 Momentum, Impulse, and Collisions
- •12.2 Translational Momentum
- •12.3 Impulse and Change in Momentum
- •12.3.1 Example: Ball Colliding with Wall
- •12.3.2 Example: Hitting a Tennis Ball
- •12.4 Isolated Systems and Conservation of Momentum
- •12.5 Collisions
- •12.5.1 Example: Ballistic Pendulum
- •12.5.2 Example: Super-Ball
- •12.6 Modeling and Visualization of Collisions
- •12.7 Rocket Equation
- •12.7.1 Example: Adding Mass to a Railway Car
- •12.7.2 Example: Rocket with Diminishing Mass
- •13 Multiparticle Systems
- •13.1 Motion of a Multiparticle System
- •13.2 The Center of Mass
- •13.2.1 Example: Points on a Line
- •13.2.2 Example: Center of Mass of Object with Hole
- •13.2.3 Example: Center of Mass by Integration
- •13.2.4 Example: Center of Mass from Image Analysis
- •13.3.1 Example: Ballistic Motion with an Explosion
- •13.4 Motion in the Center of Mass System
- •13.5 Energy Partitioning
- •13.5.1 Example: Bouncing Dumbbell
- •13.6 Energy Principle for Multi-particle Systems
- •14 Rotational Motion
- •14.2 Angular Velocity
- •14.3 Angular Acceleration
- •14.3.1 Example: Oscillating Antenna
- •14.4 Comparing Linear and Rotational Motion
- •14.5 Solving for the Rotational Motion
- •14.5.1 Example: Revolutions of an Accelerating Disc
- •14.5.2 Example: Angular Velocities of Two Objects in Contact
- •14.6 Rotational Motion in Three Dimensions
- •14.6.1 Example: Velocity and Acceleration of a Conical Pendulum
- •15 Rotation of Rigid Bodies
- •15.1 Rigid Bodies
- •15.2 Kinetic Energy of a Rotating Rigid Body
- •15.3 Calculating the Moment of Inertia
- •15.3.1 Example: Moment of Inertia of Two-Particle System
- •15.3.2 Example: Moment of Inertia of a Plate
- •15.4 Conservation of Energy for Rigid Bodies
- •15.4.1 Example: Rotating Rod
- •15.5 Relating Rotational and Translational Motion
- •15.5.1 Example: Weight and Spinning Wheel
- •15.5.2 Example: Rolling Down a Hill
- •16 Dynamics of Rigid Bodies
- •16.2.1 Example: Torque and Vector Decomposition
- •16.2.2 Example: Pulling at a Wheel
- •16.2.3 Example: Blowing at a Pendulum
- •16.3 Rotational Motion Around a Moving Center of Mass
- •16.3.1 Example: Kicking a Ball
- •16.3.2 Example: Rolling down an Inclined Plane
- •16.3.3 Example: Bouncing Rod
- •16.4 Collisions and Conservation Laws
- •16.4.1 Example: Block on a Frictionless Table
- •16.4.2 Example: Changing Your Angular Velocity
- •16.4.3 Example: Conservation of Rotational Momentum
- •16.4.4 Example: Ballistic Pendulum
- •16.4.5 Example: Rotating Rod
- •16.5 General Rotational Motion
- •Index
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14 |
Rotational Motion |
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Table 14.1 Comparison of linear and rotational motion |
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Motion |
Linear |
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Rotation |
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Position |
x (t ) |
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θ (t ) |
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Velocity |
v(t ) = |
d x |
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ω(t ) = |
d θ |
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d t |
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d t |
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d v |
d 2 x |
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d ω |
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d 2 |
θ |
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Acceleration |
a(t ) = |
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α(t ) = |
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d t |
d t 2 |
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d t |
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d t |
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14.5 Solving for the Rotational Motion
The structured problem-solving approach we developed for linear motion is also applicable for rotational motion: We identify the quantities to be modeled; we model the system, resulting in a set of differential equations; we solve the differential equations; and *analyze the results. We will see that for rotational motion, we usually need to solve the equation of motion where the angular acceleration α is given:
d 2θ |
= |
d ω |
= α(t , θ , ω) , |
(14.14) |
d t 2 |
d t |
with initial conditions θ (t0) = θ0 and ω(t0) = ω0. You should realize that this is exactly the same equation we have solved over and over again for linear motion, only with different symbols (and interpretations) for the variables. You can therefore use the machinery you have developed and are comfortable with from linear kinematics. You do not need to learn anything new!
Analytical Integration
For a given α(t ) we know how to solve to determine the motion: We solve by direct integration. The angular velocity is the time integral of the angular acceleration:
ω (t ) − ω(t0) = |
ω |
d ω = |
t d ω |
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t |
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d t = |
α(t ) d t . |
(14.15) |
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d t |
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ω0 |
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t0 |
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t0 |
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And the angle is the integral of the angular velocity:
θ (t ) − θ (t0) = t |
ω(t ) d t = t ω(t0) + t |
α(t ) d t d t |
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t0 |
t0 |
t |
t0 |
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= ω(t0) (t − t0) + t |
α(t ) d t d t . |
(14.16) |
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t0 |
t0 |
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14.5 Solving for the Rotational Motion |
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For a constant angular acceleration α(t ) = α0 we find
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ω (t ) − ω(t0) = t |
α0 d t = α0 (t − t0) , |
(14.17) |
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t0 |
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θ (t ) − θ (t0) = |
t |
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(ω (t0) + α0 (t − t0)) d t = ω (t0) (t − t0) + 2 α0 (t − t0)2 . |
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t0
(14.18)
Analytical Solution
If the angular acceleration instead is a function of θ or ω, we cannot integrate, but must instead solve the resulting differential equation. For example, if the angular acceleration is α = −C ω, and ω(0) = ω0, then we must solve the equation
d ω |
= α = −C ω , ω(0) = ω0 . |
(14.19) |
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We now recoqnize this equation immediately, knowing from experience that the solution is just the same as we found for motion with air drag. The solution to this equation is on the form ω (t ) = A exp(−C t ), where A is determined from the initial condition: ω(0) = A = ω0.
Symbolic solution: If you do not remember how to solve this equation, you can always use the symbolic solver in Python. Equation (14.19) is solved by
>>from sympy import *
>>omega = Function(’omega’)
>>t = symbols(’t’)
>>omega0 = symbols(’omega0’)
>>C = symbols(’C’)
>>dsolve(Derivative(omega(t),t)+C*omega(t),omega(t)) omega(t) == C1*exp(-C*t)
This is the same solution as we found above, we just need to determine the value of C1 from the initial conditions.
Numerical Integration
These approaches work fine as long as we can solve the problems analytically. However, most problems of practical interest are not solveable, just like for linear motion. However, we can use the same approach and the same numerical methods to solve the equations of motion for the angular motion, as we have done for linear motion.
448 |
14 Rotational Motion |
Euler-Cromer’s method for angular motion: Euler-Cromer’s method follows exactly the same scheme as for linear motion:
ω(ti + |
t ) = ω (ti ) + |
t α(ti ) |
(14.20) |
θ (ti + |
t ) = θ (ti ) + |
t ω (ti + t ) , |
(14.21) |
Motion of underwater antenna: We can demonstrate this method by determining the motion for an angular acceleration on the form, α = −c1 sin θ − c2ω2, with initial conditions θ (0) = 10◦ and ω(0) = 0. (This is a reasonable model for the motion of the antenna in Sect. 14.3.1. You will later learn how to find the parameters for such models.). We solve this problem through the following implementation of Euler-Cromer’s method:
g = 9.81, L = 5.0, D = 60.0 |
# Parameters |
M = L*(0.10)**2*5.0*1e3 |
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c1 = 1.5*g/L |
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c2 = 0.75*(D*L)/M |
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time = 60.0 |
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dt = 0.0001 |
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omega0 = 0.0 |
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theta0 = 10.0*pi/180.0 |
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n = int(time/dt); |
# Arrays |
theta = zeros(n,float) |
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omega = zeros(n,float) |
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alpha = zeros(n,float);9 |
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t = zeros(n,float) |
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theta[0] = theta0 |
# Initial conditions |
omega[0] = omega0 |
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for i in range(n-1): |
# Integration loop |
alpha[i] = -c1*sin(theta[i])-c2*abs(omega[i])*omega[i] omega[i+1] = omega[i] + alpha[i]*dt
theta[i+1] = theta[i] + omega[i+1]*dt t[i+1] = t[i] + dt
This simulation produces the motion seen in Fig. 14.6b.
14.5.1 Example: Revolutions of an Accelerating Disc
Problem: A DVD is accelerating at a constant rate of 2 rad/s2 starting from rest. How many times have the disc rotated in 10 s?
Approach: We find the angle as a function of time, use this to find how far the disc has rotated in 10 s, and finally find how many rotations this corresponds to.
Solve: We find the angle as a function of time by first integrating the angular acceleration to find the angular velocity, and then integrating the angular velocity to find the angle. The disc rotates with a constant angular acceleration α starting at rest at t0 = 0 s:
t |
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ω (t ) − ω (0 s) = α d t = αt , |
(14.22) |
0
14.5 Solving for the Rotational Motion |
449 |
where ω (t0) = 0 s−1 since the disc starts at rest at t0 = 0 s. We find the angle θ by integration:
t |
t |
2 |
αt 2 . |
(14.23) |
θ (t ) − θ (0 s) = 0 s ω(t ) d t = |
0 s (αt ) d t = |
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We insert α = 2 rad/s2 to find the angle after 10 s:
θ (10 s) = |
1 |
2 s−2 (10 s)2 = |
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2 × 100 = 100 . |
(14.24) |
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2 |
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The angle θ is related to the number of rotations through θ = n2π , where the angle 2π corresponds to one rotation. We find the number of rotations after 10 s from:
n(10 s) = |
θ (10 s) |
= |
100 |
15.9 . |
(14.25) |
2π |
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2π |
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That is, the disc rotates 15.9 times in 10 s.
14.5.2 Example: Angular Velocities of Two Objects in Contact
Problem: Two gears with radius R A and R B are rotating and in contact as illustrated in Fig. 14.7. The angular velocity of wheel A is ωA . Find the angular velocity of wheel B. What is the relationship between the angular acceleration of wheels A and
B?
Solution: First, we notice from the figure that the angular velocities must have opposite signs. Second, the condition that the two wheels are rotating without sliding means that their speeds at the point of contact must be equal, but oppositely directed.
Fig. 14.7 Two gears with radius R A and R B are rotating without sliding relative to each other
ω A |
RA |
ω B
RB